When two kids desperately plea for the Dickbags to save their brother Walter from a mysterious monster in their house, the group finds themselves taking a short stop from their coach ride. Upon entering the house in search of baby Walter and the kids’ parents, the Dickbags quickly realize that something isn’t right about this place…
Author: Danny Cannon
Having saved Ser Ned from a dragon cult’s ambush, the Dickbags have earned the respect of Duchess Morwen of Daggerford. Now they are asked for a small request. To deliver a message to a caravan of mysterious visitors, just outside the city walls. Easy enough right? The Dickbags quickly discover that this small task may end up being a much greater adventure…
Their job is done, well mostly. An unfortunate series of events caused them to lose the man they were trying to retrieve. This new band of Dickbag adventurers unwind at the local River Shining Tavern in Daggerford. Supplied with fresh food and ale, they can finally enjoy a peaceful and relaxing night….right?
With the campaign at a close, the players get together to discuss their characters (backstories & creation), the campaign as a whole (what they missed, what could have happened), and get some juicy stats.
Having retrieved Zariel’s sword, Liam receives a boon that he didn’t expect. Now the Dickbags set out to not only save Elturel, but hopefully Zariel herself. How hard could it be? One way or another, the Dickbag’s journey will come to an end..
The Dickbags have successfully saved the town of Idyllglen from the encroaching demons, but they may have depleted their resources. With only a short time to rest, another wave approaches. This time proving far more deadly. The time eventually comes for one of the Dickbags to make the ultimate sacrifice, but who?
Stepping into the citadel, the Dickbags finally have Zariel’s sword in sight! As they are greeted by a ghostly figure, Lulu suddenly regains her lost memories. This time, the memory is of the town of Idyllglen and the Dickbags must once again experience the memory for themselves (if they can survive it).
So close to the doors of the citadel, the Dickbags must battle their way through one last group of devils. Or is it the last group?
Arriving at the scab-covered blood fortress, the Dickbags look to a way inside in order to retrieve Zariel’s sword. Navigating through a maze of lightless tunnels proves difficult for those unable to see in the dark. How will they handle battling enemies they can’t see?
With the adamantine rods in hand, the Dickbags try to figure out their next course of action. A brief message with Bell informs them they need to take the rods to the Companion, but before they do that they need to acquire Zariel’s sword from the blood fortress. But where is it?
