With the campaign at a close, the players get together to discuss their characters (backstories & creation), the campaign as a whole (what they missed, what could have happened), and get some juicy stats.
Tag: Descent into Avernus
Having retrieved Zariel’s sword, Liam receives a boon that he didn’t expect. Now the Dickbags set out to not only save Elturel, but hopefully Zariel herself. How hard could it be? One way or another, the Dickbag’s journey will come to an end..
The Dickbags have successfully saved the town of Idyllglen from the encroaching demons, but they may have depleted their resources. With only a short time to rest, another wave approaches. This time proving far more deadly. The time eventually comes for one of the Dickbags to make the ultimate sacrifice, but who?
Stepping into the citadel, the Dickbags finally have Zariel’s sword in sight! As they are greeted by a ghostly figure, Lulu suddenly regains her lost memories. This time, the memory is of the town of Idyllglen and the Dickbags must once again experience the memory for themselves (if they can survive it).
So close to the doors of the citadel, the Dickbags must battle their way through one last group of devils. Or is it the last group?
Arriving at the scab-covered blood fortress, the Dickbags look to a way inside in order to retrieve Zariel’s sword. Navigating through a maze of lightless tunnels proves difficult for those unable to see in the dark. How will they handle battling enemies they can’t see?
With the adamantine rods in hand, the Dickbags try to figure out their next course of action. A brief message with Bell informs them they need to take the rods to the Companion, but before they do that they need to acquire Zariel’s sword from the blood fortress. But where is it?
After locating the wreckage of the fallen fortress and dispatching of a group of vrocs, the Dickbags begin their search for the adamantine rods. Darkness, tight corridors, propaganda, and unexpected guests await our adventurers as they search for a safe’s combination.
With Toph and Elder Storm restored, the Dickbags are finally able to continue their journey in search of Bel’s missing rods. Another instance of spatial warping, a possible hunting party chasing them, fire storms, and a swarm of vrocks sends one of the party members over the edge (literally!)
Due to a player’s lack of knowledge around certain game mechanics (specifically the ability to cast lower level spells using a higher spell slot), a group decision was made to retcon the last two rounds of combat with the sibriex. As a result Elder Storm was not turned into an abyssal wretch, but rather cleansed of his poison at four points of exhaustion.
Having narrowly escaped their battle with the sibriex, the Dickbags regroup at their tormentor vehicle. Liam and Ser Nedir discuss what they should do with the now feeble minded Toph and Elder Storm. With so few powerful allies in Avernus, they decide to inquire with Red Ruth or Mohadi at the Wondering Emporium. As they travel, the Dickbags experience their first spatial warping and quickly realize getting to either destination may be more difficult than they thought…